Two Dots – Visual Design Overview
My Role ☀ I started out as a Visual Designer on hit mobile puzzle game, Two Dots, and that led to becoming the Visual Design Director. I toggled between leading the studio Visual Design department as a Manager, while also working with Product on strategy and executing projects as a Lead.
Credits ✏ The Two Dots production team at Playdots studio was around 40 folks across all disciplines, with many contributors throughout the years.
Context ❊ This page covers the broad strokes of my colorful years spent at Two Dots.
Reach out at hello@jaclynmckay.com for more in-depth case studies.
What does Visual Design mean at Dots?
Early vision ideation and strategy with the Product team for new features, mini games, improvements and optimizations.
Prototyping, UX design testing, facilitating player feedback sessions.
Delivering high quality Design from wireframes to polished UI.
Collaborating with Technical Art, Engineering and QA in the production stages.
Creating visual assets such as game board mechanics, feature graphics, iconography and accessible color palettes.
Exciting challenges of working on a Live Operations game:
We release content frequently for our large global audience — there’s 4000+ levels in the game! We want our end-of-content players to have a delightful experience, as well as brand new, first time players.
A lot of consideration (and diagramming!) goes into how we design features to allow for unique skins, so that the game always feels fresh.
The game is translated into 10+ languages, requiring thoughtful use of typography.
We take great care towards design accessibility, insuring game board color palettes and mechanic designs work with Colorblind Mode.